Been a little quiet around here lately. Just one of those months, I guess. For myself, my absence has been for the right reasons: I've been pretty immersed in funtime gaming projects. As predicted, having a turn on the player's side of the table has been really refreshing, and I've been happily scribbling notes and assembling folders in anticipation of my return to the GM throne. I've also been doing a bit of minis painting, so expect a picture post in the near future.
I have a Pendragon actual play post that's due up soon, but the GPC campaign is now on break while Des is running the Pendragon group game. We decided we didn't want to burn out on the game and jeopardize either campaign. So in addition to making plans for what I'll be running for the group once Des wraps up her Pendragon campaign, I started cooking up a little mini-campaign to run solo with Des. Since it's just the two of us, I get to be a little experimental with both rules and concept.
A couple months ago, after seeing some interesting GURPS-related blog posts and Christian's excellent GURPS write-ups in his Loviator zine, I started thinking about the system again. Longtime readers may recall that GURPS and I parted ways a while back, but I never completely swore off the system and I think I'm ready to approach it from a fresh angle and see how things go. We'll be using GURPS Lite on the player's side, GURPS Ultra-Lite on the GM's side, adding rules and such on an as-needed basis. In terms of scope, I'm following my own advice and starting very small in terms of both setting and power scale, then moving out in ever-expanding circles. The campaign concept is a sort of Supers-Illuminati mishmash. My "elevator pitch" conceptualization is, "What if X-Men: First Class had been written by David Cronenberg and directed by John Waters?" Needless to say, I'm very much looking forward to finding out.
(Oh, and as long as I'm talking GURPS, Peter Dell'Orto [of GURPS Martial Arts fame] has started up an excellent blog that looks at running classic D&D-inspired fantasy with GURPS. Check it out!)
Monday, September 26, 2011
Tuesday, September 6, 2011
"Guess Who Likes You?"
I received a most unexpected surprise on my doorstep today: a mystery benefactor sent along my GM badges in pin form via Cafe Press:
| With apologies to Scott Driver for stealing his Hipstamatic |
Monday, September 5, 2011
[The Miniatures Corner] Armies of Arcana Battle Report #4
I'm finding that holiday weekends are an ideal time to get in some miniatures wargaming. With our usual Pendragon game taking a break this week owing to most of the group having other plans, Des and I sat down on Sunday for another match-up between my Undead and her Amazons.
I was particularly looking forward to premiering my new river and road terrain and incorporating my "house rules," which are really just some favorite bits from Fantasy Warriors mostly concerning table set-up and victory conditions. I was also looking forward to exorcising the rather disappointing last outing into AoA land of a couple months ago. Not counting that debacle, my skele-bones were 0-2. Would I finally chalk up my first victory or go down once again to ignominious defeat? Read on... (All pictures clickable, of course.)
It was quite an epic game: seven turns and about four hours! I was glad for the Command Test rules because without them the game would have probably dragged on for another two or three turns at least and by the end we were both pretty much ready to pack things up. We both had lots of fun, though. Those Amazons are a bunch of badasses, I must say. I'd love to put together another army just to see how they fare against them. May be a project for 2012...
I was particularly looking forward to premiering my new river and road terrain and incorporating my "house rules," which are really just some favorite bits from Fantasy Warriors mostly concerning table set-up and victory conditions. I was also looking forward to exorcising the rather disappointing last outing into AoA land of a couple months ago. Not counting that debacle, my skele-bones were 0-2. Would I finally chalk up my first victory or go down once again to ignominious defeat? Read on... (All pictures clickable, of course.)
| The "thousand yard stare" of a seasoned veteran... |
| The situation mid-game. The chariot vs. knight contest turned into a real slugfest as neither side could force a morale check and we were both rolling hot on our armor saves... |
| River crossings completed. Odds weren't looking good for my poor Mammoth, facing off against a General, a unit of Peltasts, and an Avatar. |
It was quite an epic game: seven turns and about four hours! I was glad for the Command Test rules because without them the game would have probably dragged on for another two or three turns at least and by the end we were both pretty much ready to pack things up. We both had lots of fun, though. Those Amazons are a bunch of badasses, I must say. I'd love to put together another army just to see how they fare against them. May be a project for 2012...
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