Monday, March 15, 2010

[Red Box Memories] A Tale of Two Red Boxes

I'm not trying to split hairs here. I'm really not. The gaming hobby is beset by edition wars and "my game's better than yours" arguments enough. But...well, this is an issue that's been sticking in my craw for a while now, and very much so since plugging into the D&D blogosphere a couple years ago.

What is the deal with the uneven reputations of the Moldvay/Mentzer Basic Sets?

What I mean by that is simply the fact that of the myriad introductory boxed sets D&D has come packaged in, there are two that are most consistently cited: the 1981 Basic Set edited by Tom Moldvay and the 1983 edition edited by Frank Mentzer. Of the two, despite being almost identical from a rules standpoint, by far the edition that wins the most accolades and elicits the fondest memories is Moldvay, or so it would seem from the collected Internet wisdom. Hell, it even spawned its own retro-clone! Worse, the Mentzer set often comes off as the red (box)-headed stepchild of the two, either disparaged outright or simply omitted from discussion. This despite the fact that it was in print for approximately four times as long as its predecessor. From the volume of virtual ink spilled on the Moldvay set, you'd think that was the edition that sat on store shelves for eight years, instead of the other way around.

Of course, it's telling that according to the Acaeum's site on D&D Basic sets, Moldvay went through four printings in its two-year run, whereas Mentzer went through three in eight years. Assuming the print runs were approximately the same size (and that is a big assumption, I know), that really speaks to the explosion of interest D&D (and all RPGs by association) were enjoying during the early 80s (and the subsequent drop-off as the fad ran its course over the mid- to late-80s).

This is, of course, one possible explanation for why Moldvay gets so much press--simple numbers. Perhaps more people were introduced to classic D&D through Moldvay than Mentzer. Another possible explanation is that more people of a certain age bracket are blogging about classic D&D, and that age bracket corresponds to folks who were around 10-13 years old in the early 80s, thereby establishing a disproportionately strong presence of people with fond memories of Moldvay.

At any rate, clearly I'm not the only one wondering about the vastly disparate reputations these boxed sets enjoy. In doing a bit of Googling before writing this post, I came across a thread on EN World started just a couple months ago on this very topic. Looking through the thread, it seems that the following are the most common reasons cited for preferring Moldvay over Mentzer:
  • Moldvay has a more concise, straightforward presentation that makes it easier to reference in play.
  • Moldvay comes with a full-sized module.
  • With Moldvay, everything's contained in a single book--again, the concise nature of the presentation wins out.
  • ART. This seems to be one of the biggest divides. Either you like the amateurishly surreal art of Moldvay, or the clinical, fantasy-realist fare in Mentzer--and most seem to prefer the former.
  • Most lamely, several posters seemed to prefer Moldvay simply because it was "first."
Despite having made my own "Kill Bargle" shirt (see photo at left), I'm not such a Mentzer fanboy that I can't acknowledge its defects. Out of the preceding list, I'd cite the lack of a module as perhaps the biggest drawback to Mentzer. Granted, there was a small dungeon included in the text of the "DM's Guide", but you really can't substitute for the real thing. Of course, I actually got the Expert set first (long story), and that came with Isle of Dread, so I'd had a chance to pore over a proper D&D module before even laying my hands on the Red Box. As for my feelings on the Mentzer set in general, a poster by the name of Keldryn summed my feelings up pretty succinctly on the above-linked thread:

One of my friends who started playing at the same time picked up a 1981 basic set, and my first reactions were "why on earth did somebody wreck their book with a 3-hole punch?" and "wow, this has crappy art." I have since grown out of the reverence for Elmore, Easley, and Caldwell art, but their artwork defined my early D&D experiences, and I was very disappointed with the artwork in the early AD&D books and modules that I eventually obtained at a later date. The Mentzer set was, I think, a better instruction manual on how to play the game and wasn't spectacular as a reference guide, but that never seemed to bother us at the time. I also liked having the DM's guide as a distinct book, so that I could keep it away from my nosy players (hey, I was 12).

I was going to bold certain parts of that passage that I particularly agreed with, but then I would've bolded about 95% of it (for the record, the three-hole punch thing wouldn't bother me).

At any rate, I'd particularly like to put in my two cents about the art divide. I know it's damn heresy in some quarters of the blogosphere, but the quality of Elmore and Easley's art in the Mentzer set is head and shoulders above the stuff in Moldvay (or, for that matter, the AD&D hardbacks, as Keldryn pointed out). Although I'm not a fan of either Elmore or Easley from approximately the early 90s onward, their work as TSR staff artists in the 80s was pitch-perfect as far as I'm concerned. Elmore's gotten more stilted and mannered over time, and I think that affects people's perception of his overall portfolio. But to my eyes then and now, his work in Mentzer instantly put me in another world, one that was believable and accessible while still being fantastic. As much as I respect Erol Otus now, I think back in my youth I would have found his stuff laughably cartoonish (and even now, his Froghemoth looks like a bit of Terry Gilliam animation--high praise under the right circumstances, but not exactly the sort of inspiration I look for with my D&D imaginings). Much is made of Otus's cover painting on the Moldvay set ("To me it is everything that makes D&D awesome," as one poster put it in the EN World thread), but it is not one of my favorites of his. To this day, on the other hand, the Mentzer set's Elmore cover gives me thrills and reinvigorates my interest in D&D. I'd say it seems that nostalgia is a big factor in these "art battles" moreso than any other facet of the dichotomy.

Another point made in the EN World thread is that Mentzer is far-superior as a teaching tool, whereas Moldvay is the ultimate D&D rules manual, designed for use and utility in play. This, apart from my aesthetic snobbery, goes a long way towards explaining my enduring love for the Mentzer set. As I've written about before, I was a self-taught gamer. No older mentors for me, no sir. It was just me and that boxed set, so it did a great job of introducing me to the core concepts of the game, particularly with its justifiably famous "Choose Your Own Adventure" solo scenario in the player's manual. As someone who came into gaming in part via pick-a-path gamebooks like the Lone Wolf series, it was a format tailor-made for me. Also, by the time I started gaming in earnest, I had picked up AD&D, so my direct gaming experience with Mentzer was somewhat limited.

Then again, getting used to having to pick information out from among several booklets was good training for AD&D, so I can't really fault Mentzer's more scattered layout in that sense either.

One last item of note: 20 years ago, after picking up and digesting the Mentzer Red Box, I was perfectly satisfied with remaining a Basic D&D gamer. I only switched to AD&D not because I perceived it as more "mature" but because that's what everyone else I knew who was into gaming seemed to play. Plus all the articles in Dragon Magazine were geared towards AD&D; I can remember maybe one or two articles written from a Basic D&D perspective that appeared in the back issues I was picking up at the time. So in the end I put my treasured Red Box in the closet and went with the crowd. My reasons for doing so were, ironically, owed in large part to the Red Box itself--it was its own worst enemy, for it convinced me, with a single passage at the back of the player's manual that:

The AD&D game system is different from the D&D system, which you have now. It is also a fantasy role playing game, but is much harder and more detailed.

There are currently six hardback books of rules for the AD&D system. Since it is so much more complex than the D&D system, with established rules for almost everything, it is often used in large tournaments, where accurate rules are needed.

Remember: you are not playing the more complex AD&D games with these rules. You are playing the original DUNGEONS & DRAGONS game!

Yikes. What's up with that passage, anyway? It's as if the book's trying to convince the reader to stay the hell away from AD&D unless all proper precautions are taken. Be sure to handle those six hardbacks with flame-retardant gloves lest the heat of their complexity burn you! It certainly created a divide in my mind, one that I carried for years after--clearly these were not two sides of the same coin, but two completely different games altogether. And never the twain shall meet, etc. Only relatively recently did it start to occur to me that I could mix my different editions of D&D (thank you Old School Renaissance!).

At any rate, in the end, it did convince me to eventually plunk down for AD&D, so...nice bit of reverse psychology there, TSR.

Interestingly, there's been a much-renewed interest in introductory boxed sets lately. I know James Raggi has cited the Mentzer set a couple times in his discussions of his ongoing boxed FRPG project. And the upcoming 4e "Basic Set" has even used the Mentzer cover in its pre-publication mockup art (or so I seem to recall seeing somewhere). Could it be that Mentzer is finally getting some level of recognition?

Finally, I'd love to hear any and all comments my dear readers may have to put forth, either pro-Moldvay (in the words of RPG.net, "Sell me on Moldvay") or pro-Mentzer (aka "The '83 Red Box Appreciation Society").

15 comments:

  1. My older sister purchased Moldvay for the holidays, and in a day or two handed it to me: 'Too many rules for me. I think you'll like it.', she said.

    Within about 1 week, I was GMing and mixed in the Fiend Folio right off the bat.
    --A month or so later, I had abandoned Basic for AD&D, but continued to purchase and admix the two for years.

    I prefer Moldvay over '83 to the point of having purchased two sets, and one Cook Expert to make up for stolen/lost/given-away copies of the past.
    --As to why, it is very likely a 'feel' intangible vibe sort of thing.

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  2. My first "Basic" D&D game was started after our DM bought a crate of 70's and 80's RPGs. Without realizing there was a difference we were using Metzer Holmes, and Moldvay at the same time (each player getting their own copy.) When We finally realized there was differences besides the covers (which took months to be honest) we simply assumed that they were different editions of the same game and kept playing with the mix.

    I was playing a Halfling at the time so it really didn't bother me, but our short lived Magic-User was quite frustrated by the discrepancies.

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  3. The Mentzer set sold fantasy with its introductory adventure. I gave a crap about Aleena, I gave a crap about Bargle.

    Every RPG book I have ever read since has made me feel like I'm reading a school reference book, and whereas I enjoy it, I always put them down feeling that I want to do something else with my time than waste it going blind looking at tables full of numbers. They make me feel like I'm wasting my life. The Mentzer book didn't.

    Never Kill Bargle. If you do he wont be there anymore.

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  4. I was a Moldvay-er in our little 3rd World country. When Mentzer came out, I didn't see the point in getting it though I DID like the art and the 'choose your own adventure' intro to D&D.

    I already had my Expert set by that time and had moved on to more modern RPGs -- like Top Secret and Star Frontiers.

    *sigh* I was a TSR zombie in those days, but I didn't even know there was something called Dragon magazine, much less other RPG companies!

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  5. Menzer got me into roleplay, too. It was only the art on the box cover that got my interest first - I had never heard of roleplaying games or stuff like this before. And like you, there was noone to teach me or to guide me. But Menzer did this quite good and after only some days I got all my friends to play with me. And this remained so for many years to come...

    I even used the AD&D Monster Manuals with my D&D, not realizing that those systems where 2 different sites of the same coin. I waited until AD&D 2nd to swithc systems - but with the Rules Cyclopedia in my shelve I know I will visit Mystara again.

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  6. I got Moldvay Basic in either '81 or '82 and I pretty much spent my entire summer trying to figure out how the hell it worked. Mentzer made everything much clearer. But I also got the impression, even as a wee lad back then, that Mentzer was talking down to me a bit. And the art made everything seem more homogenized.

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  7. Mentzer has become the AD&D 2nd Ed. of the Basic family in people's minds, in my experience.

    After that hammer of enlightenment, all other behaviours became very much clearer.

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  8. I started with Mentzer. I'd seen Moldvay's Basic set, but didn't get to play. I was told it was too difficult for a 10 year old, which of course made me want it more.

    So for my 11th birthday, I got Mentzer's Basic Set, and taught myself and my friends how to play with it.

    Actually looking at Moldvay years later, I think it would have been tougher to have self-taught ourselves Moldvay, but then again I had that urge to prove the older kids who wouldn't teach me wrong so who knows?

    I'd come into the game having read lots of CYOA, Endless Quest type books, and was devouring the D&D cartoon every Saturday morning, so maybe it wouldn't have been so hard after all.

    I have to say the Elmore/Easley art inspired me as a kid for sure. I still quite enjoy a lot of the pieces today.

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  9. Even though I started with AD&D (yikes!), I am in vehement agreement with you. Like Timeshadows said, I think people's preference for Moldvay is mostly down to "feel"... and to me, Moldvay's 70s bong hits look doesn't appeal as much as Mentzer's 80s slickness.

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  10. I agree with Jeff. I received my Moldvay box at the age of 11 and have been gaming with it on and off for decades. When we added a Mentzer box to the table for reference, I was astounded by how juvenile it felt, and how difficult it was to use as a rule book.

    Moldvay addressed the reader as a game player of no particular age, gender, or gaming background. Mentzer addresses the reader as a 14 year old boy with a dubious grasp of english.

    Finally, I never could understand putting sample adventures into rule books, so that's a factor, too. Having played it, those pages become dead weight in the book.

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  11. This was an excellent post. When I got the Mentzer red box I didn't even know previous editions existed. My father ran an adventure once when I was very young, but I didn't get more involved until later when I rediscovered the red box on my book shelf and taught myself. Although I can understand why others find Moldvay more user friendly, Mentzer was perfect for me at that time. I too still get a nostalgic thrill when I look at that red box cover art by Elmore. I also remember finding Aleena's tight chain mail leggings to be strangely compelling for reasons I didn't understand at the time. ;-)

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  12. Both Mentzer and Moldvay deliver what are arguably the best set of rules ever for D&D. My first rpg experience was with Moldvay ( and I also mixed it with the Fiend Folio), and I think in many ways its more concise in explaining points of the game.

    There may just be more people that started with Moldvay, given that it came out at the high water mark of D&D cultural appeal.

    And the Erol Otus litmus test does seem to be the test of a gamers origins and bona fides.

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  13. I can't really talk about the game itself, as I've got little experience with either edition. I played a bit of the "Black Box" edition, which I believe is closer to Mentzer than Moldvay, and I liked it a lot. Still didn't play it much though, as D&D (gasp) wasn't a big hit with my group.

    So I haven't played much of either edition, but I have read both, and it's the art that wins it for me. I like the Erol Otus stuff, and he definitely captures the weird aspect of fantasy in a way few other artists can, and yes, the Mentzer edition artists went way off the boil in the AD&D2 days, but in that boxed set they were at the top of their game.

    On top of all that (almost literally), the 1983 edition has the better cover. Now there's a fair bit of nostalgia clouding that judgement, as it was the '83 edition which was seen in the adverts on the back covers of all the Marvel comics I read as a child, but it's also a matter of composition.

    We see the '81 edition as a spectator, but the warrior on the '83 cover has his back to us. He's going first into battle, so it's easy to imagine that the rest of the party (ie, us) is right behind him, ready to rush into combat. Furthermore, we don't see his face, so he could look like any one of us. We could be that warrior, or in that warrior's party, and of course that's what the game is all about.

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  14. Lots of great points on both sides of the fence, folks! This really isn't the sort of thing I expect anyone to change anyone else's mind on, but it's certainly interesting to see the whys and the wherefores.

    Also, I'd just like to single out Qatux for this:

    "I also remember finding Aleena's tight chain mail leggings to be strangely compelling for reasons I didn't understand at the time."

    Amen, friend.

    Maybe the time's come to do an Aleena Appreciation Day post...

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  15. Some more thoughts prompted by your comments...

    Anonymous: I totally agree with you on the "technical manual" aspect of RPGs. As nice as it is to have rulebooks actually function as reference manuals in gameplay, something's definitely been lost in readability.

    taichara: That is indeed a hammer of realization. Could it be mere coincidence that after Mentzer I moved up to AD&D 2e? Or that I was the kid with Sega Master System instead of NES? No respect I tells ya!

    blizack: Good call on the competing aesthetics of the two sets. You can really see the cultural shift of the early 80s summed up in the difference in art. Funny thing is, offered a choice between the two, I usually go for the 70s vibe in my media entertainment. I guess I got seduced by corporate slickness on this one, however. Ah well, no one's perfect.

    Vincent: I'm in agreement with you on both critiques of Mentzer, actually. A more neutral tone is always desirable; however, as I was an 11-year-old boy, Mentzer was perfect for me at the time. I daresay a lot of people's responses here and elsewhere seem to confirm that Mentzer's appeal lies largely in whether you were in the target audience.

    kelvingreen: That's a perfect analysis of the appeal of the '83 cover!

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